VGD1

Lessons for Video Game Design I have been divided into four sections of 6-10 levels each. Levels will open up one by one throughout the semester. If you see a     next to the level, that means the level is open, but it may also have a password. If you see a     next to the level, that means the level is closed. All levels are subject to change, depending on student and class needs.

LEARNING GOAL #1:

Introduction to Game Design

Students will be able to identify the steps of the design process for creating a game. Students will also be able to create storyboards to model the flow and functionality of a game.

LAFS.6.W.1.3, LAFS.6.W.2.6

Level 1.1 – Introduction to VGD1   
August 10-15, 2017

Level 1.5 – Processing & Feedback   
August 25-28, 2017

Level 1.2 – Brainstorming   
August 17, 2017

Level 1.6 – Criteria & Constraints   
August 29, 2017

Level 1.3 – Storyboarding   
August 22, 2017 (Assignment Due August 25)

Level 1.7 – Review, Practice, & Quiz   
August 31, 2017

Level 1.4 – Deconstructing   
August 24, 2017

LEARNING GOAL #2:

Thinking Like a Programmer

Students will identify common programming languages and applications used to create computer games and create an algorithm to solve a problem or complete a task.

LAFS.6.W.1.3, LAFS.6.W.2.6


GamestarMechanic | CodeCademy | ICT Mondays
Completed WKSHT

Level 2.1 – Like a Gamer (GM, E1)   
September 5-25, 2017

Level 2.6 – Computers & Programs   
September 26, 2017

Level 2.2 – Like a Master (GM, E2)   
September 5-25, 2017

Level 2.7 – Logic & Algorithms   
September 28, 2017

Level 2.3 – Like a Mechanic (GM, E3)   
September 5-25, 2017

Level 2.8 – Structures & Pseudocode   
October 3, 2017

Level 2.4 – Like a Designer (GM, E4)   
September 5-25, 2017

Level 2.9 – Errors & Flowcharts   
October 5, 2017

Level 2.5 – Like a Programmer (GM, E5)   
September 5-25, 2017

Level 2.10 – GM Workshop Project   
October 10-19, 2017 (Games Due by October 19)

LEARNING GOAL #3:

Flowlab Tutorials

Students will be able to develop independent design skills through an online gaming community and contribute a clear and effective tutorial on a skill that was learned.

LAFS.6.W.1.3, LAFS.6.W.2.6

Level 3.1 – TO BE DETERMINED   

Level 3.5 – TO BE DETERMINED   

Level 3.2 – TO BE DETERMINED   

Level 3.6 – TO BE DETERMINED   

Level 3.3 – TO BE DETERMINED   

Level 3.7 – TO BE DETERMINED   

Level 3.4 – TO BE DETERMINED   

Level 3.8 – TO BE DETERMINED   

LEARNING GOAL #4:

Introduction to Web Programming

Students will understand the three most basic coding languages used to create video game content on the web.

LAFS.6.W.1.3, LAFS.6.W.2.6

Level 4.1 – The Big Three   

Level 4.5 – CSS, Day 2   

Level 4.2 – HTML, Day 1   

Level 4.6 – JavaScript, Day 1   

Level 4.3 – HTML, Day 2   

Level 4.7 – JavaScript, Day 2   

Level 4.4 – CSS, Day 1   

Level 4.8 – Final Settings Project