VGD1

Lessons for Video Game Design I have been divided into four sections of 4-10 levels each. Levels will open up one by one throughout the semester. If you see a     next to the level, that means the level is open, but it may also have a password. If you see a     next to the level, that means the level is closed. All levels are subject to change, depending on student and class needs.

LEARNING GOAL #1:

Introduction to Game Design

Students will be able to identify the steps of the design process for creating a game. Students will also be able to create storyboards to model the flow and functionality of a game.

LAFS.6.W.1.3, LAFS.6.W.2.6

Level 1.1 – Introduction to VGD1   
August 10-15, 2017

Level 1.5 – Processing & Feedback   
August 25-28, 2017

Level 1.2 – Brainstorming   
August 17, 2017

Level 1.6 – Criteria & Constraints   
August 29, 2017

Level 1.3 – Storyboarding   
August 22, 2017 (Assignment Due August 25)

Level 1.7 – Review, Practice, & Quiz   
August 31, 2017

Level 1.4 – Deconstructing   
August 24, 2017

LEARNING GOAL #2:

Thinking Like a Programmer

Students will identify common programming languages and applications used to create computer games and create an algorithm to solve a problem or complete a task.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 2.1 – Like a Gamer (GM, E1)   
September 5-25, 2017

Level 2.6 – Computers & Programs   
September 26, 2017

Level 2.2 – Like a Master (GM, E2)   
September 5-25, 2017

Level 2.7 – Logic & Algorithms   
September 28, 2017

Level 2.3 – Like a Mechanic (GM, E3)   
September 5-25, 2017

Level 2.8 – Structures & Pseudocode   
October 3, 2017

Level 2.4 – Like a Designer (GM, E4)   
September 5-25, 2017

Level 2.9 – Errors & Flowcharts   
October 5, 2017

Level 2.5 – Like a Programmer (GM, E5)   
September 5-25, 2017

Level 2.10 – GM Workshop Project   
October 10-26, 2017 (Games Due by October 24)

LEARNING GOAL #3:

Programming Fluency

Students will be able to explain the use of variables, objects, and properties as a part of programming events and functions.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 3.1 – Variables & Operators   
October 31, 2017

Level 3.3 – Methods & Functions   
November 7, 2017

Level 3.2 – Object Oriented Programming   
November 2, 2017

Level 3.4 – Review & ICT Practice Test   
November 9, 2017

LEARNING GOAL #4:

ICT Course Review

Students will be able to explain and apply what they know about ICT terms and vocabulary through various tools and programming opportunities.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 4.1 – LG1 Game Design Review   
November 28, 2017

Level 4.3 – LG3 Programming Fluency Review   
November 30, 2017

Level 4.2 – LG2 Programming Basics Review   
December 5, 2017

ICT Final Exam   
December 7, 2017