VGD1

Lessons for Video Game Design I have been divided into four sections of 4-10 levels each. Levels will open up one by one throughout the semester. If you see a     next to the level, that means the level is open, but it may also have a password. If you see a     next to the level, that means the level is closed. All levels are subject to change, depending on student and class needs.

LEARNING GOAL #1:

Introduction to Game Design

Students will be able to identify the steps of the design process for creating a game. Students will also be able to create storyboards to model the flow and functionality of a game.

LAFS.6.W.1.3, LAFS.6.W.2.6

Level 1.1 – Introduction to VGD1   

Level 1.5 – Processing & Feedback   

Level 1.2 – Brainstorming   

Level 1.6 – Criteria & Constraints   

Level 1.3 – Storyboarding   

Level 1.7 – Review, Practice, & Quiz   

Level 1.4 – Deconstructing   

LEARNING GOAL #2:

Thinking Like a Programmer

Students will identify common programming languages and applications used to create computer games and create an algorithm to solve a problem or complete a task.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 2.1 – Like a Gamer (GM, E1)   

Level 2.6 – Computers & Programs   

Level 2.2 – Like a Master (GM, E2)   

Level 2.7 – Logic & Algorithms   

Level 2.3 – Like a Mechanic (GM, E3)   

Level 2.8 – Structures & Pseudocode   

Level 2.4 – Like a Designer (GM, E4)   

Level 2.9 – Errors & Flowcharts   

Level 2.5 – Like a Programmer (GM, E5)   

Level 2.10 – GM Workshop Project   

LEARNING GOAL #3:

Programming Fluency

Students will be able to explain the use of variables, objects, and properties as a part of programming events and functions.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 3.1 – Variables & Operators   

Level 3.3 – Methods & Functions   

Level 3.2 – Object Oriented Programming   

Level 3.4 – Review & ICT Practice Test   

LEARNING GOAL #4:

ICT Course Review

Students will be able to explain and apply what they know about ICT terms and vocabulary through various tools and programming opportunities.

LAFS.6.W.1.3, LAFS.6.W.2.6


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Level 4.1 – LG1 Game Design Review   

Level 4.3 – LG3 Programming Fluency Review   

Level 4.2 – LG2 Programming Basics Review